HTML Help for Perpetuum mobile 5.
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Dialog page Program

Pause / Start

an activity of the button interrupts or starts the course of the application.


Calls / s

here is shown the number of output images within one second.

These are restricted for a synchronized game course to the number of the vertical ray-traces (picture frequency) of the screen.

For an unsynchronized game course, the amount is dependent of several factors: calculator speed, graphic expenditure and 3D-Sound.


Load...

opens a dialog window to restore the game attitudes from an animation file.

Save...

opens a dialog window for saving of the game attitudes into an animation file.
 

Reaction game!

Starts the small reaction game of Perpetuum mobile.


Output mode

The output mode optimizes the graphics output (calls / s).
To generate the bitmap, you can select from the following three modes

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Bitmap: the balls are output to the display with one broad bitmap

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Display: the balls are output with individual ball bitmaps to the display directly

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Printer bitmap: the balls are output to the display with the background bitmap.
For this purpose, the background bitmap must be redrawn after each output. Only in this way the printer output is done with the balls.

int-Arithmetic

Thereby, the ball bitmaps are calculated with fast fixed-point arithmetic.
On this occasion, also the polygons are in the time optimized calculated, through which are represented the border polygons with the 3D-Objects partial not correct.

about...

opens a dialog with information about Perpetuum mobile.

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up Menu items Program... Basis 1... Basis 2... Graphics 1... Graphics 2... Tone...