HTML Help for Perpetuum mobile 5.
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Dialog page Graphics 2

Ball number

Declare the number of the balls in the room here. The maximum value amounts to 500.

The maximum value cannot be realized in dependence on the ball size and the room depth if no free movement of the balls is possible therefore.

If the animation course is cancelled with a too big ball number irregular or it happens a bad graphic output, you please write down a smaller amount here.

The input value is not decisive for the reaction game.

Ball size

This value determines the ball size.

It becomes restricted from the room depth and a maximum size with it the balls still freely can move.

Select here the for your taste and for the animation course matching ball size for Perpetuum mobile.

For the reaction game, a small value of the program is calculated and is pretended.

variable

With a selected check box, the balls get a simple until double size.
After the first calculation, the soccers have a double size. After it the balls and the handballs.
With the fourth calculation, the representation takes place in assorted size for all object forms.

Room depth

This value determines the graphic reduction from the ceiling up to the ground of the game field of Perpetuum mobile.

With an room depth of one emerges at the ceiling a 1,6-times ball size opposite the ball size at the ground.

With an room depth of two a 2,2-times ball size.
With an room depth of three a 2,8-times ball size.
Etc... .

The value is restricted so that the balls can still move freely.

A maximum room depth of three and a small ball size is pretended for the reaction game.


Rotation speed

Put in the value here, with which the balls should rotate within four seconds.

With a value of four, the balls are turned within a second about one or several of their axes once completely. With a value of eight, they execute two rotations in a second, etc. .

Since a calculation is necessary for each ball-representation to this, the rotation-angle of the balls increases itself, the less ball-bitmaps can be generated within a second.
 

random

With a selected check box, the balls rotate with 1/8 to 8/8 of the input speed randomly. An impulsive collision of the balls changes also the rotation speed.


Rotation axis

A marked check box allows the rotation of the balls within this axis.

If only one rotation axis is selected, the balls rotate in this with two possible rotation directions.
At several marked check boxes, one or two of the axes of rotation can be eliminated.

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